Run to your revenge in this running adventure. The Shadow One was betrayed and banished by his people and now must run his way from the wastelands back to his life. The Shadow One was our first 48 hour project. You can read about 48 hour projects here. The original idea for The Shadow One came into being one late night in the lab. Forrest had this idea about a game where the size of your player was based on your speed, and thus was The Shadow One born.
Today we’re releasing our update to The Shadow One which include multi-player, powers, and (most importantly) story line. The story follows General Quintis Balinbow on his quest to restore his power and honor. Banished from the Torian Empire and stripped of his rank and colors, Balinbow must collect the magical items to restore his power and find out who set him up.
Here are some screen shots from the update. They give a good representation of what the game looks like.
This is our new menu screen.
The Play button brings up this menu. Each button is exactly what it sounds like. Multi-player is fun and the story is interesting. Cody came up with the entire story and Forrest gave a bit of input on the original idea.
This is what the dialog scenes look like. There are also scrolling screens before each dialog to give some setup for the setting and what’s going on.
This is a screen shot of one of the new powers. Red lets you destroy an obstacle, Blue lets you phase through an obstacle, and Green gives you a triple jump.