Its been way too long since we posted an update. This was a long and difficult semester for both of us. Both in terms of school work and game development. At the beginning of the semester, way back in September, we released the code name of the game we began developing, Metris. Today we at Dream Crusher Labs would like to present you with our newest project Metris Melee Volume 1(MMV1).
MMV1 is a spin on a classic we are all familiar with. You line up the falling blocks to clear rows. Depending on what board you clear a row on you will either attack, defend, or heal. Clearing rows generates coins that you use to buy items in the backpack to help you beat your foes. The version shown above is the multiplayer version on the PC. The final version which we will be released for Android and iOS devices will look a little bit different.
MMV1 will have a short single player campaign where you will fight six different Supervillains. We have hired an artist to bring these original characters to life. Hopefully we will be able to release some samples over the next couple of weeks. If you have any comments, we would love to hear from you. You can contact us at any of the following,
The kickstarter has come and gone. I would like to thank everyone that supported our campaign. We learned a lot about game design and development by going through this process. We also learned a little about the importance of marketing. If/when we try another kickstarter campaign we would approach it in a different way. The unfortunate news is that we didn’t meet our goal. We got a few hundred page views and something like twenty percent of those people watched our video all the way. I hope those people got a good laugh out of it. So where does that leave us on the Undead Skirmish Project? Due to a lack of interest in the project we have decided to shelve it for the indefinite future.
Don’t fret, dear readers, with the start of a new semester comes the start of a new project. Forrest and I have been kicking around a couple of ideas that we are very excited about. It will be a new spin on an old classic. Its like nothing either of us has seen before. I don’t want to reveal too much now as we are still in the early stages and details are subject to change. I can tell you the code name we’re using is Metris. We will be revealing more details in the coming weeks.
We have an exciting announcement today, we have launched a kickstarter campaign for Undead Skirmish. We have a confession to make, we are not artists. we have no aptitude or artistic talent. The result of which is, that we are not capable of creating 3D models. So, we decided to run a kickstarter campaign in order to flesh out Undead Skirmish with more enemies and playable characters. Check out our Kickstarter page for more details.
With the launch of the kickstarter we finally have a playable demo. We have a web build of our demo here. Now our hosting capabilities are not great as of now, so if the streaming is painfully slow, you can download a copy from the same page. If you are one of the few people out there that has an Ouya you will be able to play it on your Ouya a couple of days after this article is posted. So try out our demo and if you like what we have done so far, consider backing our campaign.